Daggerheart-fvtt/module/candelafvtt.mjs

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// Import document classes.
import { CandelafvttActor } from './documents/actor.mjs';
import { CandelafvttItem } from './documents/item.mjs';
// Import sheet classes.
import { CandelafvttActorSheet } from './sheets/actor-sheet.mjs';
import { CandelafvttItemSheet } from './sheets/item-sheet.mjs';
// Import helper/utility classes and constants.
import { preloadHandlebarsTemplates } from './helpers/templates.mjs';
import { CANDELAFVTT } from './helpers/config.mjs';
/* -------------------------------------------- */
/* Init Hook */
/* -------------------------------------------- */
Hooks.once('init', async function () {
// Add utility classes to the global game object so that they're more easily
// accessible in global contexts.
game.candelafvtt = {
CandelafvttActor,
CandelafvttItem,
rollItemMacro,
};
// Add custom constants for configuration.
CONFIG.CANDELAFVTT = CANDELAFVTT;
/**
* Set an initiative formula for the system
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: '1d20',
decimals: 2,
};
// Define custom Document classes
CONFIG.Actor.documentClass = CandelafvttActor;
CONFIG.Item.documentClass = CandelafvttItem;
// Register sheet application classes
Actors.unregisterSheet('core', ActorSheet);
Actors.registerSheet('candelafvtt', CandelafvttActorSheet, {
makeDefault: true,
});
Items.unregisterSheet('core', ItemSheet);
Items.registerSheet('candelafvtt', CandelafvttItemSheet, {
makeDefault: true,
});
// Preload Handlebars templates.
return preloadHandlebarsTemplates();
});
/* -------------------------------------------- */
/* Handlebars Helpers */
/* -------------------------------------------- */
Handlebars.registerHelper('toLowerCase', function (str) {
return str.toLowerCase();
});
Handlebars.registerHelper('times', function (n, block) {
var accum = '';
for (var i = 0; i < n; ++i) {
block.data.index = i;
block.data.first = i === 0;
block.data.last = i === n - 1;
accum += block.fn(this);
}
return accum;
});
Handlebars.registerHelper('le', function (left, right) {
return left <= right;
});
Handlebars.registerHelper('lt', function (left, right) {
return left < right;
});
Handlebars.registerHelper('ge', function (left, right) {
return left >= right;
});
Handlebars.registerHelper('gt', function (left, right) {
return left > right;
});
Handlebars.registerHelper('eq', function (left, right) {
return left == right;
});
/* -------------------------------------------- */
/* Ready Hook */
/* -------------------------------------------- */
Hooks.once('ready', async function () {
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
Hooks.on('hotbarDrop', (bar, data, slot) => createItemMacro(data, slot));
});
/* -------------------------------------------- */
/* Dice So Nice! customizations */
/* -------------------------------------------- */
Hooks.once('diceSoNiceReady', (dice3d) => {
dice3d.addColorset({
name: 'standard',
description: 'Standard',
category: 'Colors',
foreground: ['#a4602c'],
background: ['#235156'],
outline: 'black',
texture: 'cloudy_2',
}, 'preferred');
dice3d.addColorset({
name: 'gilded',
description: 'Gilded',
category: 'Colors',
foreground: ['#007a73'],
background: ['#74594f'],
outline: 'black',
texture: 'cloudy_2',
});
dice3d.addSystem({ id: 'candelafvtt', name: 'Candela Obscura' }, 'preferred');
});
/* -------------------------------------------- */
/* Hotbar Macros */
/* -------------------------------------------- */
/**
* Create a Macro from an Item drop.
* Get an existing item macro if one exists, otherwise create a new one.
* @param {Object} data The dropped data
* @param {number} slot The hotbar slot to use
* @returns {Promise}
*/
async function createItemMacro(data, slot) {
// First, determine if this is a valid owned item.
if (data.type !== 'Item') return;
if (!data.uuid.includes('Actor.') && !data.uuid.includes('Token.')) {
return ui.notifications.warn('You can only create macro buttons for owned Items');
}
// If it is, retrieve it based on the uuid.
const item = await Item.fromDropData(data);
// Create the macro command using the uuid.
const command = `game.candelafvtt.rollItemMacro("${data.uuid}");`;
let macro = game.macros.find(m => m.name === item.name && m.command === command);
if (!macro) {
macro = await Macro.create({
name: item.name,
type: 'script',
img: item.img,
command: command,
flags: { 'candelafvtt.itemMacro': true },
});
}
game.user.assignHotbarMacro(macro, slot);
return false;
}
/**
* Create a Macro from an Item drop.
* Get an existing item macro if one exists, otherwise create a new one.
* @param {string} itemUuid
*/
function rollItemMacro(itemUuid) {
// Reconstruct the drop data so that we can load the item.
const dropData = {
type: 'Item',
uuid: itemUuid,
};
// Load the item from the uuid.
Item.fromDropData(dropData).then(item => {
// Determine if the item loaded and if it's an owned item.
if (!item || !item.parent) {
const itemName = item?.name ?? itemUuid;
return ui.notifications.warn(`Could not find item ${itemName}. You may need to delete and recreate this macro.`);
}
// Trigger the item roll
item.roll();
});
}