File Structure change and Data Input

changed how the layout of the file structure is, as well as added a lot of the information on commands and made sure the site would work
main
Nexan 2025-09-28 22:20:47 -05:00
parent f33583ee5f
commit 8b4a878f99
13 changed files with 748 additions and 438 deletions

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@ -6,10 +6,31 @@ authors: Nexan
# Commands
## Roleplay and Lore
`/trigger`
## Roleplay and Decoration
To change the model data of an item stack in the player's mainhand:
`/trigger CustomModelData set <model data #>`
You can apply custom names and "lore" to items using the following:
`/trigger FormatName`
to bring up the Name Formatting interface in chat
Get the Armor Stand book with `/trigger as_help` then scroll up in chat a bit and click the green "here" to get the book for free. That trigger will also tell you how to get the book in other ways if you prefer not to get a free book, as well as tell you how to get/craft the Pointer Wand and Adjustment Wand.
You can use `/trigger if_invisible` to turn item frames invisible. Additionally, this can be achieved using the Armor Statues book if you have that.
Another way to modify Armor Stands to create Statues is to hold Shift and Right-Click on the statue's base with a tool in the primary hand. This will pull up the Armor Statues GUI that allows you to re-name a statue by clicking the name at the top of the screen, change the X/Y/Z values of the parts of the stand in the top-right, change visibility, gravity, size, and a few other values of the stand with the buttons in the top-left, apply default or saved poses with the bottom-left buttons, and change which hand is holding an item, mirroring a pose, and altering certain other values with buttons in the bottom-right.
The primary differences between the Armor Statues GUI and the Armor Statues Book are that the book lets you "connect" the armor stand to redstone, while the GUI is more suited to posing and creating statues with one Stand.
The Pointer Wand is, I believe, meant to be used to create statues with multiple armor stands.
## Functionality
To turn on or off the durability ping (a ding when a tool's durability gets to a certain point), or alter when the ping goes off, type `/trigger duraPing` to pull up the menu in chat
If you are in The Nether and you need to check where you would get spit out in the overworld if you travel through a portal, type `/trigger nc_inNether`
To get the coordinates of where a portal in the Nether would be while in the overworld, type `/trigger nc_inOverworld`
If you do not want to have the F3 menu up all the time, or if you choose not to have MiniHud activated, you can type `/trigger ch_toggle` to toggle a Coordinates Hud on or off. It will show your current X/Y/Z as well as which direction you are facing, and the time in-game.
## General

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---
title: Datapack List
summary: List of datapacks that modify something on the server
authors: Nexan
---

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@ -1 +1,7 @@
Hello, testing
---
title: Home Page
summary: Front Page to the Documentation
authors: Nexan
---
Hey all, this is the front page for the documentation for the Tormented House Minecraft server

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@ -78,3 +78,5 @@ Box Tooltip lets you "peek" into shulkers by hovering the mouse over them while
- Coordinate Finder
- Better Server Packs
- Armor Poser
### Mod Summary

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@ -7,11 +7,29 @@ site_author: 'Nexan'
docs_dir: 'docs'
site_dir: 'site'
draft_docs: 'drafts/'
use_directory_urls: false
plugins:
- pub-obsidian
- pub-minifier
markdown_extensions:
- mdx_wikilink_plus
- pymdownx.caret
- pymdownx.mark
- pymdownx.tilde
- pymdownx.blocks.details:
types:
- name: info
class: terminal-alert
title: Info
- name: warning
class: 'terminal-alert terminal-alert-error'
title: Warning
- name: important
class: 'terminal-alert terminal-alert-primary'
title: Important
- attr_list
- md_in_html
- footnotes
nav:
- Home: 'index.md'
- 'Commands': 'commands.md'

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@ -56,11 +56,6 @@
#mkdocs-terminal-site-name.terminal-prompt::after {
display: none;
}
</style><!-- link underline override -->
<style>
#terminal-mkdocs-main-content a:not(.headerlink){
text-decoration: none;
}
</style>
@ -78,7 +73,56 @@
</head>
<body class="terminal">
<body class="terminal"><div class="container">
<div class="terminal-nav">
<header class="terminal-logo">
<div id="mkdocs-terminal-site-name" class="logo terminal-prompt"><a href="/" class="no-style">Tormented House Documentation</a></div>
</header>
<nav class="terminal-menu">
<ul vocab="https://schema.org/" typeof="BreadcrumbList">
<li property="itemListElement" typeof="ListItem">
<a href="/index.html" class="menu-item " property="item" typeof="WebPage">
<span property="name">Home</span>
</a>
<meta property="position" content="0">
</li>
<li property="itemListElement" typeof="ListItem">
<a href="/commands.html" class="menu-item " property="item" typeof="WebPage">
<span property="name">Commands</span>
</a>
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</li>
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<a href="/mods.html" class="menu-item " property="item" typeof="WebPage">
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<a href="/datapacks.html" class="menu-item " property="item" typeof="WebPage">
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</li>
</ul>
</nav>
</div>
</div>
<div class="container">
<div class="terminal-mkdocs-main-grid"><aside id="terminal-mkdocs-side-panel"><nav>
@ -97,7 +141,7 @@
<a class="
terminal-mkdocs-side-nav-item" href="/.">Home</a>
terminal-mkdocs-side-nav-item" href="/index.html">Home</a>
@ -116,7 +160,7 @@
<a class="
terminal-mkdocs-side-nav-item" href="/commands/">Commands</a>
terminal-mkdocs-side-nav-item" href="/commands.html">Commands</a>
@ -135,7 +179,7 @@
<a class="
terminal-mkdocs-side-nav-item" href="/mods/">Mods List</a>
terminal-mkdocs-side-nav-item" href="/mods.html">Mods List</a>
@ -154,7 +198,7 @@
<a class="
terminal-mkdocs-side-nav-item" href="/datapacks/">Datapack List</a>
terminal-mkdocs-side-nav-item" href="/datapacks.html">Datapack List</a>

267
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<!DOCTYPE html>
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<link href="assets/stylesheets/obsidian.min.css.map" rel="stylesheet">
</head>
<body class="terminal"><div class="container">
<div class="terminal-nav">
<header class="terminal-logo">
<div id="mkdocs-terminal-site-name" class="logo terminal-prompt"><a href="/" class="no-style">Tormented House Documentation</a></div>
</header>
<nav class="terminal-menu">
<ul vocab="https://schema.org/" typeof="BreadcrumbList">
<li property="itemListElement" typeof="ListItem">
<a href="index.html" class="menu-item " property="item" typeof="WebPage">
<span property="name">Home</span>
</a>
<meta property="position" content="0">
</li>
<li property="itemListElement" typeof="ListItem">
<a href="commands.html" class="menu-item active" property="item" typeof="WebPage">
<span property="name">Commands</span>
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<meta property="position" content="1">
</li>
<li property="itemListElement" typeof="ListItem">
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<span property="name">Mods List</span>
</a>
<meta property="position" content="2">
</li>
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<a href="datapacks.html" class="menu-item " property="item" typeof="WebPage">
<span property="name">Datapack List</span>
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<a class="
terminal-mkdocs-side-nav-item" href="index.html">Home</a>
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<li class="terminal-mkdocs-side-nav-li">
<span class="
terminal-mkdocs-side-nav-item--active">Commands</span>
</li>
<li class="terminal-mkdocs-side-nav-li">
<a class="
terminal-mkdocs-side-nav-item" href="mods.html">Mods List</a>
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<li class="terminal-mkdocs-side-nav-li">
<a class="
terminal-mkdocs-side-nav-item" href="datapacks.html">Datapack List</a>
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<ul>
<li><a href="#commands">Commands</a></li>
<li><a href="#roleplay-and-decoration">Roleplay and Decoration</a></li><li><a href="#functionality">Functionality</a></li><li><a href="#general">General</a></li>
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<section id="mkdocs-terminal-content">
<h1 id="commands">Commands</h1>
<h2 id="roleplay-and-decoration">Roleplay and Decoration</h2>
<p>To change the model data of an item stack in the player's mainhand:<br />
<code>/trigger CustomModelData set &lt;model data #&gt;</code></p>
<p>You can apply custom names and "lore" to items using the following:<br />
<code>/trigger FormatName</code><br />
to bring up the Name Formatting interface in chat</p>
<p>Get the Armor Stand book with <code>/trigger as_help</code> then scroll up in chat a bit and click the green "here" to get the book for free. That trigger will also tell you how to get the book in other ways if you prefer not to get a free book, as well as tell you how to get/craft the Pointer Wand and Adjustment Wand.</p>
<p>You can use <code>/trigger if_invisible</code> to turn item frames invisible. Additionally, this can be achieved using the Armor Statues book if you have that.</p>
<p>Another way to modify Armor Stands to create Statues is to hold Shift and Right-Click on the statue's base with a tool in the primary hand. This will pull up the Armor Statues GUI that allows you to re-name a statue by clicking the name at the top of the screen, change the X/Y/Z values of the parts of the stand in the top-right, change visibility, gravity, size, and a few other values of the stand with the buttons in the top-left, apply default or saved poses with the bottom-left buttons, and change which hand is holding an item, mirroring a pose, and altering certain other values with buttons in the bottom-right. </p>
<p>The primary differences between the Armor Statues GUI and the Armor Statues Book are that the book lets you "connect" the armor stand to redstone, while the GUI is more suited to posing and creating statues with one Stand.<br />
The Pointer Wand is, I believe, meant to be used to create statues with multiple armor stands. </p>
<h2 id="functionality">Functionality</h2>
<p>To turn on or off the durability ping (a ding when a tool's durability gets to a certain point), or alter when the ping goes off, type <code>/trigger duraPing</code> to pull up the menu in chat</p>
<p>If you are in The Nether and you need to check where you would get spit out in the overworld if you travel through a portal, type <code>/trigger nc_inNether</code><br />
To get the coordinates of where a portal in the Nether would be while in the overworld, type <code>/trigger nc_inOverworld</code></p>
<p>If you do not want to have the F3 menu up all the time, or if you choose not to have MiniHud activated, you can type <code>/trigger ch_toggle</code> to toggle a Coordinates Hud on or off. It will show your current X/Y/Z as well as which direction you are facing, and the time in-game.</p>
<h2 id="general">General</h2>
</section>
<section id="mkdocs-terminal-after-content">
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<h1 id="commands">Commands</h1>
<h2 id="roleplay-and-lore">Roleplay and Lore</h2>
<p><code>/trigger</code></p>
<h2 id="functionality">Functionality</h2>
<h2 id="general">General</h2>
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@ -136,7 +180,7 @@
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terminal-mkdocs-side-nav-item" href="mods.html">Mods List</a>
@ -155,7 +199,7 @@
<a class="
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@ -167,8 +211,18 @@
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<p>Hello, testing</p>
<p>Hey all, this is the front page for the documentation for the Tormented House Minecraft server</p>
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<meta name="description" content="Documentation and Commands for the Tormented House Minecraft Server">
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@ -23,15 +23,15 @@
<title>Mods List - Tormented House Documentation</title>
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terminal-mkdocs-side-nav-item" href="index.html">Home</a>
@ -119,7 +163,7 @@
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terminal-mkdocs-side-nav-item" href="commands.html">Commands</a>
@ -155,7 +199,7 @@
<a class="
terminal-mkdocs-side-nav-item" href="../datapacks/">Datapack List</a>
terminal-mkdocs-side-nav-item" href="datapacks.html">Datapack List</a>
@ -164,6 +208,13 @@
</ul>
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<li><a href="#client">Client</a></li>
<li><a href="#mod-summary">Mod Summary</a></li><li><a href="#server">Server</a></li>
<li><a href="#shared-with-client">Shared with Client</a></li><li><a href="#server-only">Server-Only</a></li><li><a href="#mod-summary_1">Mod Summary</a></li>
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@ -248,6 +299,7 @@ Box Tooltip lets you "peek" into shulkers by hovering the mouse over them while
<li>Better Server Packs</li>
<li>Armor Poser</li>
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<h3 id="mod-summary_1">Mod Summary</h3>
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